

Unreal Engine - Offline Rendering





Unreal Engine - Realtime Rendering


Rendering Optimization
When working with realtime rendering, the virtual environments need optimization. Lighting, shadows, textures and scene complexity need to be reviewed in order to balance quality and performance. GraphxStudio is not new to this, having optimized scenes for both Virtual Production and other realtime workflows like interactive experiences and VR.

Basic Gameplay Programming
When working with interactive environments, whether it’s games, virtual production scenes or interactive installations, the 3D world needs to be programmed in order to be functional, controllable and responsive. Within Unreal Engine GraphxStudio is skilled with Blueprint Scripting in order to progam all of these features for various use cases. From character interactions, to remote control inputs.
Unreal Engine Design for Virtual Production